Posts Tagged ‘VR headset’
VR/360 at UB
Crosswater is the sole VR Production company used by the University at Buffalo to usher in a new era of immersive learning and marketing. In this picture, our VR producers Dan and Lauren are prepping the James Platt White Conference Room for its VR/360 debut. This seldom-recognized room is located in the UB Library, and is a…
Read MoreVR: Top 5 Education Tools
EdTech put together a Top 5 list of budding technologies in Higher Education that are innovating the way that students learn. Virtual Reality made the list, and the content that Crosswater has been creating with the University at Buffalo was referenced in their explanation! We are always honored when our VR/360 content helps to push…
Read MoreSpatial Audio
In VR, many factors contribute to the immersion felt by the viewer. Similarly to traditional video, the audio in VR is often overlooked. Spatial audio responds to where you look in your VR headset, meaning that you can hear sounds all around you in the 360 degree environment. Crosswater specializes in spatial audio and VR/360…
Read MoreVaRt
As Virtual Reality gains mainstream recognition, we continue to see its usage become more prevalent in many areas. This article outlines how art museums have adopted the technology after seeing the value of displaying VR art exhibits. As one museum-goer put it, “in the museum setting, it’s about surrendering yourself to the vision of the…
Read MoreWhere’s Waldo VR/360
Here’s an immersive VR/360 version of Where’s Waldo? for your monday. Adding the classic game to this new immersive format makes for a fun afternoon activity! Share with your friends once you find him! #whereswaldo #whereswally #VR #360video #virtualreality#immersive #immersion #buffalo #vrproduction #360photo#lookaround #welcometothefuture http://www.justpano.com/images/where-is-waldo-360-version
Read MoreUB VR/360
The University at Buffalo School of Management Center for Entrepreneurial Leadership is working to unlock their students’ potential and advance careers. This is a view from inside of Blackstone LaunchPad at University at Buffalo, a program designed to introduce entrepreneurship as a viable career path. Crosswater’s VR/360 team has been actively creating immersive experiences at UB, and there…
Read MoreVR and Driverless Cars
Looking ahead, we see a world filled with new inventions. Currently, all signs point to the future prominence of self-driving vehicles, and with that, another opportunity for VR. Apple has applied for a patent for their VR application, which they claim could reduce motion sickness in cars as we move into a new era of…
Read MoreVR in Education
Imagine: complex ideas on the page of student’s textbook are transformed into an immersive 360 degree experience. That’s exactly what we’ve begun to do by implementing VR/360 technology to schools’ curriculums. According to a study conducted by Lenovo, 94% of teachers believe that VR could benefit their students, yet only 23% have had the opportunity…
Read MoreVR/360 at the University of Buffalo
Crosswater’s VR/360 team captured a view from inside the Clean Room at the University at Buffalo School of Engineering and Applied Sciences’ Davis Hall. Equipped with high-tech laboratory equipment, including some of the world’s most powerful microscopes, Davis Hall lends itself to outside research conducted by private companies, along with its educational purposes for…
Read MoreStandalone VR Projections
This year, a new iteration of VR hits the market, and will continue the progressing shift of VR into the mainstream. Standalone VR headsets are wireless, and are the first of their kind. Read the article to learn about market projections in the coming years as a result of these technological advances. #VR #virtualreality #mainstream…
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